Voice recognition toys hit North America

Interactive. During the `90s, the toy industry has paid a lot of lip service to this marketing catch-all, usually in the context of describing toys that kids could interact with by either inputting information via a keyboard (Microsoft ActiMates, for example)...
October 1, 1999

READ THE FULL STORY

Create a FREE account to unlock all of our content
and get Kidscreen Daily delivered to your inbox.

GET ACCESS NOW

  • Unlock this article plus our full content archive on kidscreen.com
  • Stay up to date with the latest news in the global kids entertainment industry
  • Business insights and thought leadership delivered to your inbox each weekday

Already have an account? Sign in here

About The Author

Search

Menu

Brand Menu