Nick and THQ try on a next-gen studio-gameco relationship for size
State-side consumers spent US$9.4 billion on video game hardware and software last year, edging the category well above feature films (US$8.35 billion) as the most popular entertainment choice country-wide. The sector's 43% year-on-year sales growth also dwarfed toy sales, which were up only 1.7% over 2000.
May 1, 2002










