Anime-hunting growing pains: Players face new roadblocks in the Japan-mining game

In the five years since it debuted as a top-rated kids show in 20 countries, Pokémon has generated more than US$15 billion at retail and solidified its status as the Holy Grail of anime-hunters mining the Japanese market for action-adventure hits. And with 90 new half hours of anime programming being churned out every week - not to mention the reams of library fare gathering dust in domestic producers' catalogues - Japan would seem to be a buyer's nirvana at first glance.
March 1, 2004

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