An ’04 software surge keeps the vidgame biz on an upward trajectory

It was another good year for the video game industry, which continued to eat up a sizable share of entertainment dollars - even without new systems to drive sales. Looking back at the category's performance in 2004, hardware price reductions and major inventory shortages in the critical fourth quarter were offset by sales surges in software and portable hardware. So total sales for the year pretty much stayed the course at US$9.9 billion - a drop of less than 1% from 2003's US$10 billion, according to industry tracker the NPD Group.
February 1, 2005

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