Time to make the donuts: Six things to do at the start of production

The start of a new project is an exhilarating time and - let's be honest - a terrifying thing. As someone who's been on core teams in both the conceptualization and production phases on countless TV shows and games, I've spent a lot of time in this space. So here are a few coping mechanisms and tools I draw on to make sure I'm on the right track as I get down to the business of making stuff.
May 6, 2013

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