Roblox revenue jumps by 31% in Q2

The platform's community of 79.5 million daily users spent US$955.2 million on virtual items for their in-game characters and additional content from April to June this year.
August 1, 2024

READ THE FULL STORY

Create a FREE account to unlock all of our content
and get Kidscreen Daily delivered to your inbox.

GET ACCESS NOW

  • Unlock this article plus our full content archive on kidscreen.com
  • Stay up to date with the latest news in the global kids entertainment industry
  • Business insights and thought leadership delivered to your inbox each weekday

Already have an account? Sign in here

About The Author

Search

Menu

Brand Menu