A new study shows that Gen Alpha kids are the new chief marketing officers of the family, expert at using their influence and know-how of modern trends to control where mom and dad spend their hard-earned dollars.
These findings from the USC Annenberg x ACC Think Tank, a research partnership between the USC Annenberg School for Communication and Journalism and the Acceleration Community of Companies, are included in the report Alpha Rising: The World’s Gateway Generation Is Already in Charge, which draws from a survey of more than 2,000 US Gen Alpha kids and parents about how this generation is driving a massive shift in spending, culture and control—before they even hit puberty.
Here are the key insights from that report:
Number of Gen Alpha kids in the US: more than 38.5 million, born between 2010 and 2024
Economic impact: averaging US$67 in weekly spend, and driving more than US$100 billion in annual sales
Finger on the pulse: 76% of Gen Alpha kids surveyed say their families value their opinions or ideas about new trends and products they’ve learned about online, including what shows to watch (62%), meal ideas (59%), where to go for fun (54%) and tech purchases (36%).
Sampling the world: TikTok has become a gateway for Gen Alpha to see new trends and products from around the world without leaving their rooms. And 51% say they would go to the mall more if stores stocked brands or items they’ve seen online from other countries.
Top five reasons Gen Alphas go to the mall:
- to browse in stores (64%)
- to get food/snacks (55%)
- to leave the house (51%)
- to hang out with friends (46%)
- to hunt down something they saw online (45%)
Ditch the “kid” label: 39% of kids surveyed believe that most brands and products made for their age group feel too childish, causing them to age out early. Instead, 34% say they would love it if tween- and kid-skewing brands teamed up with ones meant for older people to be more relevant to them, such as LEGO’s Formula sets and OPI’s Barbie-branded nail polish.
Gamify your brand: Three-quarters of US tweens agree that points, badges and early-access perks make an app or game more engaging and worth opening. More than 80% have kept interacting with these programs to save a daily streak or avoid losing a specific perk or reward.
Top five rewards to lock in repeated engagement:
- discounts and prizes (64%)
- unlocking special items (49%)
- earning badges or levels (43%)
- early access programs (41%)
- want to be on the leaderboard (31%)
AI has become a third parent: At age 11, 51% of Gen Alpha kids surveyed say they go to their parents first to learn new things. But this declines to just 31% by the time they reach age 14, with 43% saying they’ve shifted to social media, AI chatbots and online sources as their primary source for new information.
Additional AI uses:
- testing the tech (57%)
- learning about something of interest (55%)
- helping with homework (46%)
- writing stories or making images (42%)
- asking for advice about personal stuff (35%)






