Lines between film, TV and video game entertainment blur at E3 2002

Ironically, E3's 'A World of Its Own' 2002 convention conveyed the exact opposite. Rather than setting itself apart, the rapidly growing gaming sector has entrenched itself alongside, if not actually in, the worlds of film and TV. And while attendance was slightly down from last year, a game boom (1,000 never-before-seen titles compared to last year's 750) indicates that interest isn't waning.
June 1, 2002
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