What’s in a Game? Beat Sneak Bandit

I wrote in my last post about the challenges and opportunities of adapting existing properties into games. But what about games that create entirely new characters and worlds? The best original games do this so well it seems effortless, but the creation of a great game property from a story and character point of view is no less rigorous or painstaking than making a feature film, novel or television series.
October 29, 2012
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